Jaipur, India · NIT Jaipur, B.Tech ECE ’26
Aayush Kumar
Game developer, AI & backend engineer, and 3D animator. Most of what I make is a system that makes other things easier to make: a hex terrain generator so level design stops being manual, a lip-sync add-on so animation stops being frame-by-frame, an agent layer so a game can start from a sentence.
aayushkumarofficial21@gmail.com · GitHub · LinkedIn · ArtStation · Sketchfab · YouTube ·
Engineer · two live platforms

ARTHIS.space and ARTHIS.land
ARTHIS.space: 105 games in one swipeable feed
A mini-games platform with a TikTok-style vertical feed. Open it and you are already playing; swipe up for the next game. 61 single-player games and 44 for friends on one device.
- Each card in the feed is a complete game, loaded on demand
- AI agents generate gameplay logic and 3D web content from prompts through MCP tools
- PostgreSQL backend scaled from 1 to 10,000 daily active users
- Every game has its own icon, three cover posters and a written guide page
- One UI that reshapes itself for phone, tablet and desktop, with a lite mode for low-end phones, Data Saver and 2G
ARTHIS.land: The Wall
A handcrafted vertical city in the browser. Unity, shipped to WebGL, where every brick on the wall is a room someone built, and 2–4 people explore a space together in real time.
- Host a room and invite friends with a 4-digit code
- Each room is a folder holding a GLB build, a thumbnail and a room.json; the city lays itself out from them
- arthis-land-relay: the multiplayer backend. TCP and WebSocket on one port, handshake and framing written from scratch, Python standard library only, Docker-ready
- Arthis Land Maker docs: an 11-chapter design spec for a Unity editor tool that generates islands, lays out rooms and places furniture
Open arthis.space ↗Open arthis.land ↗Relay sourceMaker docs ↗
Creator · pipeline tooling

28 Blender add-ons, written to ship a channel
Python add-ons that automate the animation and rendering behind AKverse, so a reel is a few decisions instead of a week of keyframes.
- lipsync_pro: phoneme-driven lip-sync, Rhubarb CLI to bone animation, five versions up to CloudRig
- camera_animator_pro: an 81 KB cinematic camera rig tool, six major versions
- quick_bone_animator and arthis_auto_pose: drag-based IK rigging and auto-posing
- asset_spawner_pro, one_click_render_setup, smart_pose_interpolate
Plus a library of low-poly Indian dioramas: houses, clinics, dhabas and trucks, all matte and chunky.
- Add-ons
- 28
- Lines of Python
- 27,208
- Formats
- GLB · FBX
Creator · YouTube @AKverseOfficial

AKverse: two reel series and the system behind every upload
Kaleshi Family
A 40–50 second Hinglish mini-drama with Panchayat-meets-TMKOC energy, played by my characters in my dioramas. Every episode has a cold open, a title card, a deadpan beat, a twist and a cliffhanger.
Diorama Build Shorts
Tilu says “Aaj hum banayenge…!”, then a Blender diorama builds itself piece by piece while the characters hop in.
The YouTube UI system
One kit for the whole channel: thumbnail grid, title type, series colours, end screens and a full SEO pack per video. It also covers Dr Lodha reels, Friends On Stand-Up sets and school episodes.
Engineer · Unity engine

HexaBed
A procedural terrain system on a hexagonal grid, and the custom editor tooling that lets a designer build a world without opening a script. The island on the table in the room is generated the same way, live.
- Generates 160+ hex tiles into a single playable world with varied heights
- A road generator picks straight, turn, ramp or pit pieces from neighbouring tile heights
- HexTileEditor: a custom Unity inspector for visual world building, with pivot compensation, 60° rotation snapping and bounds-based prefab alignment
- GLB export pipeline, 25+ generated world meshes
Also on the engine bench
- HexGrid Architect: a 3D hex builder in the browser. Select ground tiles, press Build, then stack houses, towers and roofs. React Three Fiber with custom GLB pieces
- ARTHIS mini-games app: the feed as an Android app, built with Expo and React Native. Reanimated motion, Skia graphics and a strict 60fps rule
- Scripts
- 14
- Lines of C#
- 3,705
- Engine
- Unity
Engineer · AI and backend

Systems & Inference
Six months at Clymora as an on-campus AI backend engineering intern, building the services behind AI-driven product features, alongside first-principles model work.
- Built a GPT-2 language model from scratch: transformer blocks, tokenisation, training loop
- RAG pipelines with vector-database retrieval for context-aware responses
- Async FastAPI inference endpoints tuned for low-latency, real-time workloads
- 23 ComfyUI workflows: Flux, SDXL, Hunyuan3D, WAN VACE, LTX-2, VibeVoice
Pipelines that turn a sentence into a shipped thing
- Game Factory: ask for “a fishing game” and it asks 2D or 3D, complexity and look, offers five palettes, builds the game, then runs an AI judge loop until the result beats the existing catalog
- Reel Factory: script to storyboard to Blender render in one go, driven over MCP. Whatever the narrator names is on screen on that exact word
- Stack
- FastAPI · RAG · MCP
- Also
- ComfyUI · n8n
Both halves · tools and side projects

The Board: small products, shipped end to end
CV Forge
Keep one memory of your whole career, paste any job post, and get a tailored, ATS-proof CV with a score, the gaps and the fixes. It works offline with no account, and it never invents a skill, title, date or number: missing keywords are shown as gaps instead.
- Reads a job post into requirements, responsibilities and nice-to-haves, and weights about 400 known skills by where they appear
- Tested on 25 real job posts from October 2026 against hand-made CVs, with every bug the benchmark found kept as a regression test
- Exports text-based PDF and Word (.docx) in clean reading order
More on the board
- Hustiq: a video editor you drive by chatting. Timeline, captions, clip effects and an audio waveform, with FFmpeg running in the browser for export
- Avatar Maker: design an avatar from presets or mix your own parts, saved to your account
- 3D asset viewer: a Three.js viewer for ARTHIS furniture and props, with info panels and a download page
- Daily Rest Flow: a Pomodoro timer with focus, streak and task stats, packaged for Windows with Electron
- Travel Atlas: a Three.js globe with a parchment texture charting 30+ places I've been and the ones I still dream of
- Earlier portfolios: the walk-through gallery and the corkboard, now merged into this room
Both halves · evidence

By the numbers
- Interactive builds
- 154
- Lines of game code
- 141K
- Three.js 3D builds
- 43
- P2P multiplayer games
- 15
- Blender add-ons
- 28
- YouTube subscribers
- 21.9K
Education
- Degree
- B.Tech ECE, NIT Jaipur, 2026
- JEE Advanced
- AIR 8956
- JEE Main
- 98.9 %ile
Tools I reach for
UnityC#Unreal EngineBlenderPythonJavaScriptThree.jsReactReact NativeSupabasePostgreSQLFastAPIMCPC++JavaGitRigging3D AnimationProcedural GenerationVideo Editing
Both halves · play

The Arcade
Four games from my builds, running in the page. Each one is a single HTML file with no install.
All 105 ARTHIS games live at arthis.space.
The exit · say hi

Let’s build something.
Game development, graphics and AI engineering roles from 2026, or a collab on the channel.
- Roles
- aayushkumarofficial21@gmail.com
- Channel & business
- akversebusiness@gmail.com