154 shipped builds,
one throughline.
Final-year Electronics & Communication student at NIT Jaipur. Most of what I make is systems that make other things easier to make — a hex terrain generator so level design stops being manual, a lip-sync add-on so animation stops being frame-by-frame, an agent layer so a game can start from a sentence.
Unity and C# for engines, Python for Blender pipelines, JavaScript and Three.js for the web, FastAPI for the backend behind it all.
Arthis
Arthis.Space — a browser mini-games platform with a TikTok-style vertical feed. Open it and you are already playing; swipe up for the next game.
- Infinite swipeable feed; each card is a complete mini-game loaded on demand
- AI agents generate gameplay logic and 3D web content from prompts via MCP-connected tools
- PostgreSQL backend scaled from 1 to 10,000 daily active users
Arthis.Land — “The Wall”, a handcrafted vertical city you climb in the browser. Unity, shipped to WebGL, 2–4 people sharing a space in real time.
- Procedural engine assembles virtual rooms — 40+ live, Halcyon to Xeno Garden
- Room codes: one player hosts, others join with a 4-digit code
- arthisland-relay — a zero-dependency TCP + WebSocket relay in pure Python
HexaBed
A procedural terrain system on a hexagonal grid, and the custom editor tooling that lets a designer build a world without opening a script.
- Generates 160+ hex tiles into a single playable world with varied heights
- Road generator picks straight / turn / ramp / pit assets from neighbouring tile heights
- HexTileEditor — a custom Unity inspector panel for visual world building
- Pivot compensation, 60° rotation snapping, bounds-based prefab alignment
- GLB export pipeline — 25+ generated world meshes
Blender Add-on Suite
Twenty-eight Python add-ons written to automate the animation and rendering pipeline behind a working content operation.
- lipsync_pro — phoneme-driven lip-sync, Rhubarb CLI to bone animation, v1→v5 with CloudRig
- camera_animator_pro — 81 KB cinematic camera rig tool, six major versions
- quick_bone_animator / arthis_auto_pose — drag-based IK rigging and auto-posing
- asset_spawner_pro, one_click_render_setup, smart_pose_interpolate
Systems & Inference
Six months at Clymora as an on-campus AI backend engineering intern, building the services behind AI-driven product features — alongside first-principles model work.
- Built a GPT-2 language model from scratch — transformer blocks, tokenisation, training loop
- RAG pipelines with vector-database retrieval for context-aware responses
- Async FastAPI inference endpoints tuned for low-latency real-time workloads
- 23 ComfyUI workflows — Flux, SDXL, Hunyuan3D, WAN VACE, LTX-2, VibeVoice
By the numbers
Let us build something.
Open to game development, graphics and AI engineering roles from 2026.